Wednesday, January 30, 2013

EXPLOSIONS - Messing around with AS3 / Flixel

Saturday, January 26, 2013

Love Ship


The Phantom and I are currently working on a space shoot em' up game called Love Ship as our January entry for OneGameaMonth. Check out some of our "concept" art:


We will most likely be finished with this game before Wednesday, so stay tuned by following me on Twitter or following this blog!

Wednesday, January 9, 2013

The Text Engine - v0.0.2


Today I made some improvements to the Text Engine interface!

What's New:

-A blinking cursor
-Backspace!
-Score and move counter
-"help" command


Something I realized after showing this to a few people is not everyone understands what a text adventure is. If you don't know what a text adventure is all about I recommend you watch this and play this.

Tuesday, January 8, 2013

The "Text Engine"

It may sound like a step back but I am currently working on a text adventure! I am calling this project the "text engine" for now.


If you would like to try out the "text engine" play the small demo I made...


Sunday, January 6, 2013

Dmitrix.com!

I am happy to anounce that I now own my own domain name, dmitrix.com!


This blog is now accessible via dmitrix.blogspot.com and blog.dmitrix.com

Friday, January 4, 2013

Just Press F2!

I like when games that make it easy to take screen shots. Well, today I learned how to take screen shots using LOVE. And it's so simple!






No cropping needed to take these pictures of The Phantom Lemon's progam!

Thursday, January 3, 2013

Post Monkie Jam - Multiple Levels

If you played our entry for the New Year Game Jam then you probably noticed how short the game was. To combat that, I am currently working on support for multiple levels and level selections. I will release a post jam build of the game after I complete the multiple level system and I finish polishing up the game, most likely tomorrow.



Tuesday, January 1, 2013

New Year Game Jam 2012-2013 Entered!


I like the feeling of having released a game only three hours into 2013. The Phantom and I have spent the yesterday and the night before developing a game we call Monkie. Unlike our Ludum Dare entry, Bunnie, there is absolutely no "art" or music. Enjoy racing an evil block monkie to the finish.



Click below to see the entry page...